COMm LAB: Video + Sound (week2)
2.Audio Art examples
Virtual sound walk project: Childhood Memories
Team members: Wendy Wang, Gracia Zhang, Jane Meng
We wanted to create a virtual walk with sounds that we remember from our childhood, specifically around the time in elementary school. There are certain sensations that seem trivial today, but made an impression as a fresh experience on us as children. There is also the general theme of nostalgia: each of us missing a particular place in memory. We thought this theme is suited to be expressed through sound.
The experience is non-linear and without a definite storyline. The player can explore different sounds hidden in the scene, just like certain objects or sounds would trigger a particular memory. For the visual style, we created scenes primarily in pure white with paper texture, like origami, and warm lighting to represent places in memory.
In searching for a common theme, we found that our memory as kids in school stands out. We discussed memories of a particular room we lived in, sitting in a classroom in the hot subtropical summer, with bright daylight coming from the windows, and just wanting to get outside and play during the precious 10 minutes of recess.
I myself remembers a day when the teacher took us to a nearby park with a pond, and seeing the transparent shell of a dragonfly nymph for the first time in the cool water. I consider it one of the best days in my childhood.
4. Process-Building the scene:
We each built one of the 3 major soundscapes: the bedroom, the classroom, and the outdoors. We discussed our visual style in the process by sharing screen shots, assets and settings. Gracia then pieced the 3 soundscapes together to make the final game.
5.Issues we've ran into:
1.Because we each built our scene individually, I didn't notice that my scene is about 5x bigger than my teammates until close to completion. To scale down all the objects, I parented all the game objects to an empty game object and resized that parent object.
2.Since our player should experience the environment like a child, we decided to downscale the First Person Controller to 0.5x scale and made the footsteps less heavy.
3.We realized that if a wall is made from multiple game objects, the player can pass through the wall. However it seems to be the only way in Unity to make a wall with windows by building it with multiple blocks, as we cannot make holes in it. We tried to resolve this issue by using downloaded assets that are not pass-through.
Unity Sound Package provided by Gabe (Thanks Gabe!!!)
Visual assets from Unity Asset Store
Sounds from freesound.org